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Pepi City: Hospital Life is an open-ended role-playing game developed by Pepi Play. It presents a colorful city where players can create avatars and invent stories involving doctors, nurses, patients, parents, babies, and other residents. There is no fixed campaign, final objective, or required medical procedure. Instead, players decide who needs treatment, which character will provide care, and what happens after the hospital visit. The game can be played offline and is designed as a single-player experience.
The hospital contains interactive rooms, equipment, and medical tools. Characters can visit examination areas, use X-ray machines, receive playful treatments, or take part in emergency scenarios created by the player. The Baby Hospital introduces newborns and parents, allowing players to feed, weigh, dress, and comfort babies. Characters and objects can be moved between locations, making it possible to connect several scenes into one larger story.
The game has expanded beyond the original hospital building and includes other locations such as a Baby Shop and a family House. Players can purchase clothes and toys, prepare meals, decorate rooms, organize parties, or bring a character from home to the hospital. Typical activities include:
An avatar editor allows players to design families, medical staff, neighbors, and other city residents. Outfits and appearance options can be combined to give every character a different role. The game is controlled mainly by tapping, dragging, and placing characters or objects. Players can open cabinets, activate equipment, give items to avatars, and move them between rooms without dealing with complicated commands.
Pepi City: Hospital Life does not use numbered levels, scores, enemies, or failure conditions. Progress comes from exploring available locations and discovering how interactive objects work together. One session may focus on treating a patient, while another can follow a family visiting the Baby Shop before returning home. The main objective is to use the hospital, house, shops, avatars, and hundreds of movable items to create original city-life stories.