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Draw a Perfect Circle is a precision game created by Neal Agarwal in which the player must draw a freehand circle around a central white dot. The finished shape receives a percentage based on how closely it matches a regular circle. There is no story, protagonist, or campaign. The only objective is to improve the accuracy score through repeated attempts.
A round begins after the player presses the start button. The cursor or finger must then be moved around the dot while the drawing input remains held. The line has to form one complete shape and return close to its starting position. Releasing the input too early produces an incomplete attempt. The game can also reject a drawing when it moves in the wrong direction or fails to surround the center correctly.
Draw a Perfect Circle does not contain numbered levels. Progress is represented by the percentage shown during and after each attempt. The scoring system compares the distance between the drawn line and the central point. If that distance remains consistent throughout the stroke, the result is closer to a mathematical circle. Sudden changes in radius, flat sections, sharp corners, and gaps reduce the final percentage.
A successful attempt requires the player to:
The game is controlled entirely through drawing. A slow movement can provide more control but may also create small corrections that make the line uneven. Moving too quickly can produce corners or an oval shape. It is useful to focus on the central dot rather than watching only the cursor. Players can also imagine a fixed distance between the dot and the line while completing the full rotation.
After every valid circle, the result can be compared with the best previous score. High percentages trigger additional visual and sound effects, while scores near 100% receive special result messages. There are no lives, upgrades, items, enemies, or fixed ending. Draw a Perfect Circle continues for as many attempts as the player chooses, making personal score improvement the main form of progression. Each round lasts only a few seconds, but reaching a result above 95% requires consistent movement and careful control.