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Large groups of orcs continuously test the defenses built by the player in Sir, We Have an Orc Problem. The game uses an incremental tower defense structure in which each completed or failed battle produces resources for permanent improvements. It does not present a developed narrative with named heroes, dialogue, or story choices. Instead, its premise directly explains the objective: prevent an advancing orc army from reaching and destroying the base.
Before and during an attack, players place automated weapons along the routes used by enemies. Every turret has a practical role based on its firing speed, damage type, and coverage. Fast weapons can remove individual targets, while explosive defenses work better when hundreds of orcs gather in the same area. Players must decide whether to construct another tower or spend their current resources on improving one that is already active.
Sir, We Have an Orc Problem is divided into separate stages with rising difficulty and different defensive conditions. Enemy numbers increase as the campaign progresses, making early layouts less effective in later battles. Losing a stage does not erase all progress. The player keeps earned resources and spends them on a permanent upgrade tree before returning with stronger weapons and additional options.
Important systems used during a run include:
Most defensive weapons fire automatically, but active abilities require direct decisions from the player. Bombing runs, strafing attacks, orbital lasers, and nuclear strikes can remove large concentrations of enemies. These actions are most useful when several groups combine near the base or when ordinary turrets cannot produce enough damage. Activating them too early may leave the defense without support during a larger attack.
A reliable strategy starts with studying enemy paths and identifying places where orcs remain within range for several seconds. Players should create overlapping fields of fire instead of placing towers in isolated positions. Regular attackers can be handled with sustained fire, while bombs and other area weapons should target dense formations. When a stage becomes too difficult, repeated attempts provide currency for damage, efficiency, and tower upgrades. This creates a progression cycle based on defending, earning resources, improving the upgrade tree, and retrying the level with a revised layout. Success depends on preparation, resource distribution, and the timing of active abilities.