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Trolley Problem

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Trolley Problem is a decision game based on the philosophical thought experiment about a runaway railway trolley. In the opening scenario, five people are standing on the current track, while one person is on a second track. The player can pull a lever and redirect the trolley or do nothing and allow it to continue. Neither action avoids harm, so the decision depends on how the player evaluates responsibility and consequences.

The Original Dilemma Quickly Changes

The first levels use people as the main factor, but later scenarios replace simple numbers with personal interests, property, animals, money, age, and uncertainty. A choice may involve sacrificing the player, destroying life savings, damaging a painting, or deciding between different types of living beings. These changes test whether the same moral rule is applied consistently when the details become more personal or unusual.

Twenty-Eight Decisions on the Tracks

Trolley Problem contains 28 levels presented in a fixed sequence. Every stage describes the situation, shows what is located on each route, and provides two actions: Pull the Lever or Do Nothing. After an answer is selected, the trolley follows the chosen track. The game then shows what percentage of previous players selected each option before moving to the next problem.

Later scenarios ask the player to consider:

  • human lives compared with animals or property;
  • strangers compared with friends, relatives, or enemies;
  • immediate harm compared with future consequences;
  • certain outcomes compared with unknown risks;
  • action, inaction, responsibility, and free will.

No Correct Answer Is Required

Controls are limited to reading and selecting one of the two choices. There is no timer, so each dilemma can be considered before the trolley moves. The game does not reward agreement with the majority or punish an unpopular answer. Percentages are provided only for comparison, allowing players to see whether their reasoning matches the decisions made by other participants.

There is no branching story or alternative route between levels because every choice leads to the following scenario. However, the game records the number of deaths caused during the complete session. After the final question about free will, Trolley Problem displays a message stating that the player has solved philosophy, followed by the total kill count. A new playthrough allows different choices to be tested and shows how another moral approach changes the final result.

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