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Social Interaction Trainer

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Social Interaction Trainer is a short puzzle and interactive fiction game about passing everyday social situations through controlled eye movement. The player does not move a character through large locations or select long dialogue branches. Instead, each scene shows one awkward interaction, and the player must guide where the character looks until the situation is completed.

Main Idea

Social Interaction Trainer does not have a traditional story campaign. The game follows a man as he moves through different social moments and tries to behave in a way that the scene accepts. The humor comes from treating eye contact like a strict rule-based system. Looking at the wrong place, staring too long, or missing the correct timing can cause failure.

Stages and Situations

The game is structured as a series of social stages rather than standard levels with maps or enemies. Sources list 11 stages, including Cashier, Transport, Coffee, Romance, Interview, Work, Baby, and Funeral. Each stage changes the social rule, so the player has to learn what the scene expects before moving on.

The game includes several main elements:

  •         mouse-only control;
  •         eye movement as the main mechanic;
  •         short social scenarios;
  •         failure after incorrect gaze placement;
  •         puzzle-like timing and observation;
  •         stages based on everyday interactions.

The gameplay is based on moving the character’s eyes with the mouse. The official itch.io page lists the game as Puzzle, Adventure, and Interactive Fiction, with mouse-only and one-button accessibility tags. It is available for Windows, macOS, Linux, and Android.

To play, the player watches each scene, moves the eyes into the correct position, and waits for the interaction to continue. There are no combat systems, upgrades, or inventory items. Progress depends on understanding the hidden social rule in each stage, adjusting the gaze at the right moment, and retrying after mistakes until the scene is passed.

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