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Side Effects is a tense, experimental game where survival comes down to a deadly routine of pill-taking and strategic choices. Set in the context of a twisted medical trial, two test subjects take turns ingesting unknown capsules—each one with unpredictable consequences. The goal is simple: outlast your opponent. But with every swallowed pill, the pressure builds, and the outcome becomes harder to predict. With a minimal interface and short decision windows, the game keeps players in a constant state of risk and calculation.
The gameplay revolves around alternating turns where each player must choose whether to take a pill, use an item, or pass. Pills vary in their effects—some heal, some deal damage, and others apply unusual conditions. Over time, a tolerance meter increases, making effects more severe or unpredictable. Choosing when to take a chance or when to play safe is the heart of the game. The balance between randomness and planning creates tension each round, where one wrong move can end the trial for good.
To survive in Side Effects, players must monitor their stats and make use of available tools. While pills are the core of the game, items add an extra layer of choice, allowing players to reverse damage, block effects, or manipulate the game in unexpected ways. Reading the opponent and adapting to the situation is as important as the pill you choose next.
Key gameplay elements include:
Side Effects was built in a short development window, which gives it a raw, experimental feel. The visuals are simple and stark, fitting the unsettling theme of a medical test gone wrong. There’s a quiet eeriness to every choice, amplified by the limited audio and stripped-down interface. Despite being a prototype, the concept is strong, showing potential for expanded mechanics and deeper narrative in future versions.
The game offers a compelling mix of strategy, suspense, and psychological pressure. It doesn’t rely on fast reflexes or complex systems but instead challenges players to think ahead and deal with the unpredictable. In a trial where every pill could be your last, Side Effects proves that minimalism can still deliver tension, decision-making, and drama.