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Potato Please

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Potato Please is a first-person simulation game where players operate a potato-processing depot and fulfill government production orders. Every shipment contributes to a growing quota, requiring players to improve their working methods and equipment. The game uses physics-based interactions, so potatoes must be picked up, peeled, transported, and delivered manually or through machines. What begins as a simple peeling task gradually develops into a production-management system involving automation, resource allocation, and story-related decisions.

Working at the Potato Depot

The opening tasks teach players to handle a knife without removing too much of each potato. Finished potatoes must reach the delivery chute before they count toward production objectives. As quotas increase, players earn money to purchase improved tools, carrying equipment, and processing machines. Each upgrade changes how work is performed, allowing larger quantities of potatoes to be handled with less manual effort.

Equipment and Production Management

Most gameplay takes place around the workbench, processing stations, and outdoor potato storage area. Players move between these locations, operate equipment, and respond to interruptions such as snow accumulation. Later upgrades introduce automated systems that increase production capacity. The main activities include:

  •         Peeling potatoes and minimizing unnecessary waste.
  •         Purchasing knives, buckets, and processing equipment.
  •         Operating automatic peeling machines.
  •         Transporting potatoes and clearing blocked production lines.
  •         Completing work orders and increasing production efficiency.
  •         Reading letters and following story objectives.

Production management becomes increasingly important as additional machines become available. Automatic peelers require a continuous supply of potatoes, and completed products must reach the output area. Players decide whether to improve carrying capacity, processing speed, or transportation systems. The game does not feature conventional numbered levels. Instead, progression follows work shifts, equipment upgrades, and increasingly demanding production targets.

Story Events and Different Endings

The narrative develops through government instructions and personal letters from Pavel, introducing questions about loyalty and the purpose of the depot’s work. The final production objective requires processing 60,000 potatoes. After completing this quota, players receive a special potato containing a Golden Key. The key opens a restricted door leading to a railway. Players must then choose one of three destinations: Northern Front, Varenka, or Western Industry. Each choice produces a different ending connected to the political storyline, while earlier decisions involving Pavel can affect certain narrative outcomes.

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