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My Town: School allows players to create their own stories inside an interactive school building. The game includes students, teachers, parents, a principal, and other characters who can be moved between classrooms and activity areas. There is no fixed plot, exam system, or required sequence of missions. Instead, every school day can be arranged differently, from an ordinary lesson schedule to a concert, sports competition, or unusual classroom event.
The available locations include regular classrooms, a science laboratory, music room, cafeteria, schoolyard, and sports areas. Characters can open lockers, sit at desks, carry backpacks, use classroom equipment, and change clothes. Many objects can be placed in a character’s hands or moved between rooms, allowing one scene to continue across several parts of the school.
Players may begin with a lesson, visit the cafeteria during a break, and then move everyone outside for a game. Since the characters do not follow a fixed schedule, the player decides who becomes a student, teacher, coach, or principal.
Each room contains objects connected to its purpose. The science laboratory supports experiments, while the music room includes instruments that can be used for practice or a concert. Outdoor areas provide equipment for several sports. During a session, players can:
These activities do not have correct or incorrect outcomes, so they can be combined into original situations.
My Town: School uses touch-based controls. Characters and objects are selected by tapping, then moved by dragging them to another position. Players can activate equipment, change outfits, open furniture, and transfer items between characters without using complicated commands.
The game does not contain numbered levels, enemies, time limits, or failure conditions. Progress comes from exploring every room and discovering how different objects interact. One session may focus on lessons and homework, while another can become a school performance or sports day. The main objective is to use the characters, classrooms, clothing, and interactive items to create new stories about everyday school life.