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Zombiefarm is a mobile farming game that blends resource management with character collection. Players are responsible for preparing land, planting seeds, and managing the growth of both plants and zombie creatures. The zombies function like crops, going through a timed growth process until they can be harvested. The harvested zombies are then used in additional game systems such as combination or missions. The game progresses through repeated cycles of planting and collecting, with gradual expansion of the available farming area and additional features unlocked over time.
Each plot on the farm can be used to plant either traditional crops or zombie units. Zombies have different growth durations, and if not collected in time, they rot and disappear. This creates a need for planning and efficient use of space. Players can invest in new plots, decorations that provide bonuses, and trees that produce life energy. The game does not guide the player through a story or levels but provides a sandbox-like experience centered on timing and output management. The combination of crop and zombie mechanics requires constant attention to cycles.
Gameplay in Zombiefarm is built around repeated timed actions and gradual progression. Key features include:
Players must balance space between crops and zombies based on goals. Zombies collected through planting or combination can be used to complete tasks or stored for future use. The missions are not interactive but involve sending selected zombies and waiting for results. Some zombies become stronger after being used multiple times. The cycle of plant, collect, and repurpose forms the base of gameplay.
The game includes a combination system where two or more zombies and a life energy item can be merged into a new variant. Some combinations are known in advance, while others require experimentation. The resulting zombie may have different stats or appearances and can be used in missions or further combinations. Missions assign zombies to specific tasks and provide rewards upon completion. While these systems operate automatically, players must choose which zombies to invest in. The value of each zombie increases as it gains ranks through successful use in missions.
Zombiefarm was originally published for mobile platforms and remained active until it was discontinued. It was available for iOS and ran on devices with older operating systems. Although the game was removed from official stores, some users still access it through legacy devices or archived files. The structure of the game allows it to be played in short sessions without requiring constant attention. No internet connection is required for most features. Over time, users build a larger and more complex farm with more planting options, more zombie variants, and longer-term planning across multiple harvest cycles.