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Untime

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Untime is a short narrative game that follows Circe as she leaves behind her former life in the city and moves to the small town of Dugo. What begins as an attempt at a new beginning quickly turns into a confrontation with memories and moments that refuse to disappear. The game is built for a single sitting, making its story compact but impactful.

Storytelling And Direction

The narrative places emphasis on Circe’s struggle to adapt to her new surroundings while being haunted by an event from her past. Time functions as a theme and as a device that shapes how the player experiences the story. The sense that events cannot be changed highlights the tension between moving forward and being trapped by memory. Untime uses this idea to question whether people can ever truly escape what has already happened.

Gameplay And Structure

Untime is played from a first-person perspective, keeping the player close to Circe’s viewpoint. Interaction is limited, but it serves to guide attention toward the environment and details that carry meaning. The game is short, lasting about fifteen minutes, which makes every moment deliberate. Content warnings are included, since the story contains mature themes and disturbing imagery.

Main features include:

  •         Narrative-driven design with minimal mechanics.
  •         A brief runtime intended for a single session.
  •         Exploration from a first-person perspective.
  •         Thematic use of time, memory, and consequence.

Atmosphere And Style

The world of Dugo is presented through careful use of sound, lighting, and visual changes that shift the tone from calm to unsettling. The contrast between everyday scenery and sudden darker elements builds tension. Players are encouraged to notice small clues in the environment that reflect Circe’s inner conflict. The style blends the ordinary with the uncanny, reinforcing the central theme that the past always lingers beneath the surface.

Meaning And Interpretation

Untime does not aim to provide clear resolution but instead leaves space for reflection. By the end, players are asked to consider the weight of memory and how time defines what can or cannot be changed. Circe’s journey is personal, yet it speaks to broader questions about regret and acceptance. Even within its short runtime, Untime demonstrates how interactive storytelling can explore deep ideas with precision and focus.

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