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Ultrakill is a fast-paced retro-style first-person shooter that blends movement-heavy gameplay with a ranking system based on skill, speed, and aggression. Inspired by classic shooters of the 90s, the game pushes players to stay mobile, chain together attacks, and constantly seek out new ways to survive against hordes of enemies. The player takes control of a machine driven by blood as fuel, navigating a descent through twisted levels filled with traps, secrets, and violence. The goal is to finish a level, and to dominate it with style.
One of the defining features of Ultrakill is its movement system. Players can slide, dash, wall-jump, and perform advanced maneuvers to keep momentum high and stay out of danger. The game encourages players to combine gunplay with constant motion, rewarding creative combat with a letter-grade system. The more varied and efficient the attack patterns, the higher the style rank. This system motivates players to kill enemies, and to do it in the most dynamic way possible while avoiding unnecessary damage or pauses.
Levels in Ultrakill are designed to test reflexes and creativity. Each stage introduces new enemy types and increasingly dangerous layouts. The game does not rely on cover systems or regenerating health; instead, it forces the player to dive into danger to stay alive. Health is regained by collecting blood from fallen enemies, making aggression a necessary strategy. Secrets hidden in every level encourage exploration between fights, offering extra weapons, lore, and upgrades. The difficulty ramps up steadily, and players who chase high ranks must learn every mechanic and path to perfection.
The game’s visual design leans into a retro aesthetic, with low-resolution textures and bold colors that emphasize speed and clarity. Enemies are distinct, effects are readable, and everything is built to support fast decision-making. Despite its old-school look, Ultrakill includes modern touches like quick restarts, tight controls, and responsive feedback. Every action feels immediate, giving players full control over how they approach each moment of combat.