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Toca Boca Everything is a creative sandbox experience that brings multiple Toca Boca universes together into one modular world. Players interact with characters, props and rooms by moving them freely and arranging scenes with no fixed objectives. The game operates as an open space where players construct their own situations through simple drag-and-drop mechanics. Because everything remains in place until changed, each session can build on previous arrangements, allowing long-form play.
In Toca Boca Everything characters can be transferred between various environments, each offering different layouts and opportunities for interaction. Props respond to touch input, allowing players to pick them up, position them and place them anywhere within the environment. Rooms are built with shelves, tables and open floors that serve as platforms for arranging objects. Because interactions are predictable, players learn quickly how items behave when moved or combined.
Players consistently engage with several recurring elements that support scene creation:
These features serve as the foundation for flexible storytelling.
The game includes a variety of environments such as kitchens, living rooms, street areas and themed interiors. Each location contains interactable items that can be rearranged or removed. Movement between locations is seamless, letting players carry characters or props while transitioning. This structure encourages building multi-room scenes where actions evolve across different settings, forming a larger connected world.
Toca Boca Everything does not guide players toward goals; instead, creativity forms the core of progression. A player may construct a morning routine in one room, then move characters to another location to continue the sequence. Rearranging furniture, combining objects or repositioning characters allows players to refine scenes gradually. The freedom to reset any room at any time supports experimentation and makes it easy to rebuild from scratch.
Tools within the game help players maintain order as scenes become more complex. Items can be stored, grouped or placed strategically to support a stable layout. Characters can hold objects when moving through doors, allowing continuity when transitioning between rooms. With these tools, players can develop structured scenes across multiple locations, adjusting them as needed while keeping the world consistent.