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The Classrooms (New Update)

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The Classrooms is a horror exploration game centered around liminal architecture and analog-style storytelling. Set in 1996, the game follows Robert Chen as he enters a recently closed school in search of his missing sister. Armed with a VHS camera, Robert records his descent into an endless maze of classrooms, hallways, and strange occurrences. The footage he leaves behind forms the basis of the player’s experience. Each session generates a new version of the school, with layouts and events that never repeat exactly, creating a sense of uncertainty from the very first moment.

Entities and Environmental Mechanics

The environment is not empty. Players encounter a variety of entities, some harmless, others highly aggressive. Each has distinct behavior patterns and reactions to sound, light, and presence. Understanding how these creatures behave is essential, as some may track movement, while others respond only to sound picked up through the player’s microphone. This creates tension even in quiet moments—any noise could give away your location. Voice interaction isn’t just a gimmick; it’s a core survival tool that can both attract danger or be used tactically to manipulate certain events.

Exploration Systems and Dynamic Content

The game includes a growing codex, item inventory, and key system, all tied to exploration and survival. Players can collect evidence, unlock sections of the map, and document anomalies, each contributing to the narrative. With every update, new entities, rooms, and story layers are added, pushing the boundaries of procedural horror. The Classrooms doesn’t rely on scripted scares—instead, it creates unpredictable tension through shifting layouts, changing item placement, and adaptive AI behavior. No two recordings feel the same, reinforcing the sense that you’re exploring a place that resists being understood.

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