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Sprunki Idle Clicker

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Sprunki Idle Clicker is a simple incremental game where the goal is to earn in-game currency by repeatedly clicking a character. At first, every click gives a small number of points. These points are then used to buy upgrades that increase earnings, either by making each click more valuable or by introducing systems that earn points without any action. The gameplay is structured around cycles of clicking, upgrading, and unlocking new features as totals rise.

Action Loop and Automation

The main action in the game is clicking, but that quickly becomes only one part of the process. As more points are earned, upgrades become available that allow for automated income. This creates a shift from active play to idle progression. The more upgrades are purchased, the faster points are generated. Some upgrades work constantly, while others offer boosts at intervals. The combination of manual and passive income lets players choose how they want to progress.

Upgrade Paths and Their Uses

Sprunki Idle Clicker includes multiple upgrade types that influence gameplay in different ways. Players must decide which to invest in first depending on their strategy. Some increase click value, others speed up passive generation, and a few unlock entirely new mechanics.

Available upgrade types:

  • Boosters that multiply click results
  • Passive generators that work over time
  • Timed bonuses that activate after cooldowns
  • Multiplier resets that add long-term efficiency
  • Character unlocks that come with point boosts

Replay and Reset System

As players reach higher levels of income, the game introduces reset functions that allow them to restart with permanent bonuses. These resets increase production speed in future runs, making each play session more efficient. The player can repeat this process to climb faster, unlocking additional layers of upgrades and new visual elements tied to progress. There is no limit to how many times a reset can occur, so players can build their strategy over time.

Sprunki Idle Clicker is structured to allow progress through either constant input or long idle periods. There are no stages or levels; advancement is determined by how efficiently a player manages upgrades. Whether the player focuses on active clicking or prefers a slower automated path, the game adjusts to match the chosen pace. The result is a system that rewards patience, repetition, and steady improvement through simple interaction.

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