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Scav Prototype

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Scav Prototype is set on a desolate planet where the surface is abandoned and the only remaining task is buried underground. The player controls a scavenger deployed to explore unstable caves in search of lost cargo and data. The world is presented as a series of interconnected tunnels and vertical shafts that change with every expedition. The objective is simple but demanding: descend, recover, and survive long enough to return. There are no external guides or allies — the entire focus is on endurance within an environment that constantly erodes both health and stability.

Gameplay Framework and Player Routine

The structure of Scav Prototype centers on survival and gradual adaptation. Each session follows a familiar but demanding cycle.
The player must:

  •         Enter the cave system and begin descent.
  •         Manage essential needs such as stamina, hunger, and injury.
  •         Collect cargo or materials before conditions become critical.
  •         Decide whether to return or continue deeper.
    This loop defines the rhythm of play — each decision carries immediate consequences, and pushing further always increases the likelihood of failure. The gameplay rewards patience and situational awareness over direct confrontation or speed.

Systems of Pressure and Recovery

Scav Prototype uses its mechanics to simulate the constant trade-off between exploration and preservation. Health depletes through injury, hunger, or environmental factors like collapsing tunnels and lack of oxygen. Recovery is possible through items or rest, but resources are scarce. The deeper the player travels, the more hostile and unpredictable the environment becomes. Equipment gradually wears down, forcing prioritization between tools and essentials. The sense of progress comes not from character upgrades but from understanding the cave structure and predicting its hazards through repeated attempts.

Presentation and Interface

The visual design of Scav Prototype uses a two-dimensional layout with tile-based maps that change for each run. The interface provides minimal information — health indicators, resource counters, and a basic map for orientation. Lighting and sound design play critical roles in navigation; faint signals indicate movement or structural instability nearby. There is no music or visual distraction, emphasizing isolation and risk. The technical execution focuses on clarity and consistency, ensuring the player’s attention remains on immediate survival choices rather than aesthetic variation.

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