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Restaurats

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Restaurats is a cooking and management game where the player runs a medieval-style restaurant staffed by rats. The setting involves fantasy creatures as guests, such as trolls, skeletons, and vampires, each bringing their own behaviors and reactions. The player controls how food is cooked, delivered, and cleaned up, using a group of rats working as chefs, servers, and cleaners. There are no permanent upgrades or skill trees—the challenge lies in reacting to the events of each shift and managing the chaos that comes with it. The goal is to keep customers satisfied long enough to complete each service round without failure.

Kitchen Tasks and Guest Reactions

Each gameplay session includes preparing dishes, serving meals, and responding to customer actions. Food must be prepared using simple steps and served quickly to avoid delays. If a customer becomes impatient or angry, they may throw their food, drop drinks, or cause a mess. The player must clean up and continue service without falling behind. There are no pauses during the action, so the pace remains steady. The restaurant environment is tight, and all actions must be timed correctly to avoid overwhelming the rat staff. There are no menus or interface layers beyond the core controls.

Main Gameplay Actions

The core loop of Restaurats relies on quick responses and repeated cycles. Players engage in:

  • Cooking meals with limited preparation steps
  • Delivering dishes to different types of guests
  • Cleaning messes caused by unhappy customers
  • Managing multiple rats across cooking and serving roles
  • Completing as many orders as possible during a shift

These actions repeat with variations based on customer behavior and the number of simultaneous orders. There is no in-game money or scoring system. Instead, performance is judged by whether the player can survive the full duration of the shift without being overwhelmed. Success depends on movement efficiency, prioritization, and adapting quickly to accidents.

Environment and Character Functions

The restaurant itself is a static scene with animated elements such as tables, food counters, and kitchen stations. Rats work automatically unless directed otherwise, and the player assigns them to stations based on current needs. Guest characters come in waves, and their actions can lead to chain reactions if not managed in time. There is no fighting mechanic—only tasks such as catching falling food, mopping floors, or quickly preparing new meals. The game becomes more difficult as more guests appear, requiring better multitasking and faster decision-making.

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