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R.E.P.O. is a cooperative horror game where players work as robotic agents under the guidance of an AI, retrieving valuable objects from abandoned locations. The game’s core mechanics rely on physics-based interactions, requiring players to carefully transport items of different weights and fragility while avoiding environmental hazards. Objects react realistically to movement, making teamwork essential to navigate obstacles and ensure that collected items reach the extraction point. Players must also remain aware of the noise they create, as loud actions can attract unwanted attention from lurking threats.
The game introduces unpredictable enemies that respond dynamically to player behavior, reacting to sound and movement in real time. These threats operate under the same physics rules as players, meaning they can trip over obstacles, be distracted, or even obstruct paths unintentionally. Each mission presents varied conditions, such as changing layouts and different monster behaviors, forcing teams to constantly adapt their strategies. Proximity-based voice chat adds another layer of difficulty, making communication more challenging as distance between players increases.
Successful missions reward players with an in-game currency called SURPLUS, which can be spent on upgrades and tools that improve efficiency and survival chances. Enhancements include better carrying equipment, defensive items, and tools to distract enemies. Choosing how to spend resources adds a strategic layer to the game, as players must decide between immediate improvements or long-term investments. The combination of physics-driven mechanics, AI-controlled threats, and progression systems creates a challenging experience that requires coordination, adaptability, and careful planning.