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Ragdoll Playground

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Ragdoll Playground is a sandbox game where players place and manipulate soft-body characters in an empty space using various objects. The goal is not to win or progress but to explore how different items and setups influence character motion and behavior. Each session begins with an open field, and the player chooses how to fill it using a wide selection of tools. The gameplay encourages creativity through interaction rather than structured challenges.

Setup Tools and Object Controls

Players have access to an array of items that can be added at any time. These include static structures, mobile devices, and elements that react to physical force. Characters can be dropped into any part of the area and influenced by whatever surroundings the player builds. The input system allows dragging, rotating, and connecting components. Objects respond to real-time collisions, and characters behave according to weight, force, and joint flexibility.

Components and Interactive Categories

The interface includes different object types that are organized by function. Some items are used for movement, others for environmental changes or direct contact with characters. Players can build both simple and complex layouts depending on how they combine these parts.

Key components include:

  • Movable ragdolls with physics-based reactions
  • Attachments such as spikes, wheels, or barriers
  • Triggers including buttons, timers, and switches
  • Dynamic tools like springs or launchers
  • Options for pausing, clearing, and saving builds

Loop Structure and Replay Format

There is no score or failure condition. The player’s decisions create the direction of each session. Some builds are quick and focused on one interaction, while others become larger simulations involving multiple parts and outcomes. Since everything can be adjusted or removed, the experience stays flexible. Many players experiment with repeated changes to see how slight differences affect results.

Ragdoll Playground offers a space where the main objective is observation through control. With no set tasks or limitations, the game provides an open loop of trial and response. Players define their own experiments using the available pieces and tools. Every run is based on arrangement, reaction, and how elements are connected. The experience is shaped entirely by the decisions made on screen.

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