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Potion Craft is a simulation game where players take the role of an alchemist operating a medieval-style workshop. The gameplay centers on crafting potions by physically interacting with tools like mortars, pestles, ladles, and cauldrons. Ingredients must be ground, stirred, heated, and combined manually, with each motion affecting the result. The process is tactile and methodical—no automatic mixing or shortcuts. Success depends on precision and understanding how each ingredient behaves on the alchemy map, a system that visualizes potion effects through movement and positioning.
Each in-game day, customers arrive with ailments, requests, or unusual needs. Players must listen to their stories and decide which potion to offer—or whether to sell one at all. Some clients might ask for morally ambiguous solutions, such as poisons or combat-enhancing brews, leaving room for ethical choices. Pricing also matters: haggle too hard and lose the sale; offer too low and miss out on income. Building a reputation is part of the experience, and over time, customer types and complexity increase, pushing the player to refine techniques and expand their recipe book.
One of the game’s most distinct systems is its alchemy map, a visual representation of potion outcomes based on the path ingredients take when added. Different roots, flowers, and minerals move the potion marker in specific directions, and combining them strategically unlocks new effects. This approach rewards experimentation, as players uncover unknown results and customize potions with multiple traits. The map grows as more is discovered, encouraging exploration and the creation of unique brews that suit increasingly complex requests.
Potion Craft adopts a medieval manuscript-inspired art style, with muted tones, paper textures, and hand-drawn animations. Every element of the workshop—from ingredient shelves to bubbling cauldrons—adds to the immersive feeling of operating a physical space. Sound design enhances this atmosphere with grinding, bubbling, and ambient noise that changes depending on the player’s actions. Without dramatic music or flashy visuals, the experience feels grounded and deliberate, reinforcing the game’s focus on process and craftsmanship.