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Order 13 places players in the role of a warehouse worker tasked with processing incoming orders as quickly and accurately as possible. Each shift starts with a stack of requests, listing specific items that need to be found, packed, and shipped. The faster players work, the better they perform — but mistakes cost money, reducing the player’s pay at the end of each shift. Efficiency is key, but working too fast leads to errors, creating a constant need to balance speed and accuracy.
The warehouse itself is not an ordinary workplace. As players move through the aisles, retrieving items, strange sounds echo in the distance and shadows seem to move out of place. Staying still for too long feels dangerous, and the sense of being watched grows with each passing moment. What starts as a routine shift gradually becomes something more unsettling, with the warehouse itself hiding secrets that are revealed through player actions and subtle environmental clues.
Outside of fulfilling orders, players are responsible for looking after their cat, using their paycheck to buy food and toys to keep their pet happy. This creates a second layer of pressure — work too slowly and risk losing money, work too fast and risk mistakes that also lower earnings. Order 13 blends simple task management with an increasingly eerie atmosphere, creating a workplace simulation where every shift feels like a test of both focus and nerves.