Similiar games
Obelisk is an analog horror experience that uses retro visuals, public access broadcasts, and VHS-style presentation to deliver a narrative that feels unsettling from the first frame. The game or series unfolds through fragmented footage—emergency bulletins, test patterns, and out-of-place instructional segments that hint at something hidden. The grainy filters and flickering screens are more than style choices; they serve as barriers between the viewer and the truth. Each tape seems to carry a warning, though none of them say it directly.
The narrative in Obelisk isn’t presented in order or even in full. Instead, it’s shown through clips that feel incomplete, forcing players or viewers to connect symbols, images, and repeated phrases across episodes. As strange figures and unfamiliar codes appear more frequently, a larger pattern begins to form—one that suggests an outside force disrupting normal life. The lack of a clear timeline or narrator turns every moment into a clue, asking the audience to piece together what’s happening on their own.
Rather than using direct threats or obvious scares, Obelisk relies on atmosphere, timing, and suggestion. Silence becomes as important as sound, and empty frames feel loaded with meaning. Whether it’s a paused broadcast or a glitched instruction screen, the material creates discomfort without needing to explain why. This minimalist approach builds suspense that lingers long after the footage ends, making Obelisk stand out as a calculated example of analog horror driven by structure, tone, and a careful use of the unknown.