Advertisement

Mr Tomatos

  1. 5
  2. 4
  3. 3
  4. 2
  5. 1
3.8 из 5 (6 votes)
Share

Share with friends:

Or share link

Advertisement

Similiar games

Mr Tomatos introduces itself as a quirky, point-and-click feeding game where players must provide the right food combinations to a talking tomato with a mind of his own. At first glance, the game seems light, colorful, and even silly. You’re given ingredients, a blender, a knife, and a small inventory of food items, and your only job is to keep Mr Tomatos satisfied. However, the more you play, the clearer it becomes that something is wrong. The cheerful tone quickly fades as the character begins reacting more aggressively to your mistakes. With each incorrect dish, the atmosphere grows heavier, the music shifts subtly, and the consequences begin to feel more severe.

Mechanics That Change Over Time

The central mechanic revolves around selecting and preparing food items in ways that match Mr Tomatos’s vague instructions. Sometimes he wants food blended, other times raw, and occasionally, he wants strange combinations. What makes the gameplay more intense is the anger meter—when filled, it changes how Mr Tomatos behaves. Unlike most casual games, this one punishes you with lost points, and with altered game states. The visuals begin to glitch, the sounds distort, and the overall feel of the game becomes increasingly hostile. Managing this system becomes more difficult as the game speeds up and more tools are introduced.

Core Elements of the Game Include:

  •         A feeding system based on interpreting vague verbal requests
  •         A mood system that escalates tension with each error
  •         Tools like knives, candy, and scanners with specific uses
  •         A point-based shop to acquire items for future sessions
  •         Secret endings and consequences based on cumulative actions

Each of these mechanics works together to make the game feel unpredictable. No two playthroughs are exactly the same, and small choices can drastically change the final outcome.

Escalating Tension and Surreal Shifts

What begins as a basic interaction grows into a psychological experiment. The more errors you make, the more unhinged Mr Tomatos becomes. In later stages, he no longer hides his frustration. The interface may flash erratically, and his voice can shift into something more distorted or robotic. At certain levels of anger, players may experience jump scares, memory corruption, or broken interface elements. If you decide to use the knife in the game, a unique set of reactions is triggered, leading to alternate cutscenes and possible endings. The game slowly breaks the fourth wall, hinting that your decisions have a deeper impact than expected.

Comments (0)

We use cookies on our site to enhance your experience. Cookies are small files that help the site remember your preferences. We use essential, analytical, functional, and advertising cookies.  privacy policy