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Militsioner places the player in an unusual situation where freedom is restricted by a giant policeman who constantly observes the town. The story begins with an unexplained arrest, and from that moment the main task is to escape. The town functions as a living system, where citizens follow their daily routines and create opportunities or obstacles for the player. Observation, timing, and decision-making form the foundation of progression.
The gameplay is built around choices. The player can attempt dialogue to change the mood of the policeman or townsfolk, sneak quietly through backstreets, try to bribe officials, or take more destructive approaches. Every option carries risks, as the giant reacts to suspicious behavior and the citizens may report or assist depending on how they are approached. This variety ensures that each attempt to leave the town unfolds differently.
Among the main aspects of Militsioner are:
The title is developed by TallBoys for PC. The studio released a test version that allowed players to experience a part of the town and experiment with the core mechanics. The trial showed how unpredictable interactions can be and how player creativity directly shapes progress. With development continuing, the focus is on expanding the scale of the environment and polishing character behavior.
While the surface goal is escape, Militsioner also examines deeper issues of control and surveillance. The giant policeman embodies both authority and vulnerability, showing that power does not erase human qualities. The game explores the balance between personal freedom and imposed order, creating a space where the player is forced to confront questions of obedience, resistance, and responsibility through direct interaction with the system around them.