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Jacksmith puts players in the role of a donkey blacksmith who creates weapons for an army of fighters. The process begins at the forge, where players choose the right materials, melt metals, pour molds, and assemble weapons piece by piece. Each step must be completed with accuracy to produce a tool strong enough for combat. Once the weapons are ready, they are handed off to a group of warriors who test them in battle. Performance depends directly on how well each weapon was crafted.
After each fight, players receive feedback based on how well their weapons held up. Blades that were too thin, hilts that were misaligned, or axes that were poorly balanced will underperform. This creates a feedback loop where attention to detail in the workshop directly influences success on the battlefield. By analyzing the results, players refine their techniques and unlock new parts and materials that expand crafting possibilities.
As progress is made, more weapon types and enemy challenges are introduced. Each day involves managing time between forging, testing new designs, and preparing for the next fight. The game mixes time management with manual crafting, requiring the player to stay efficient without sacrificing quality. While the blacksmith never fights directly, the entire success of the campaign depends on what happens at the anvil. Jacksmith keeps the focus on behind-the-scenes work, turning preparation into the core gameplay loop.