Similiar games
Is This Seat Taken is a short narrative-driven game that takes place entirely on a train. The player finds themselves seated in a nearly empty carriage, where interactions with strangers unfold into a branching story about memory, connection, and choice. The gameplay focuses on dialogue and subtle decision-making, where small choices shape the tone and direction of the encounter. It’s a quiet experience built around personal moments, with no combat, puzzles, or time limits—only conversation and atmosphere.
The game begins with your character settling into a seat by the window. One by one, other passengers ask the question that gives the game its title. You can choose to invite them to sit or turn them away, and each decision leads to different interactions. These characters bring their own stories and emotions to the seat beside you. Your responses affect how much they reveal and how your character changes by the end of the ride. The game focuses on emotional nuance rather than grand events.
As the train moves through various landscapes, the background shifts between urban centers, forests, and quiet towns. These changes reflect the mood of the dialogue and the emotional journey you’re on. Every gesture, pause, and line of dialogue is designed to feel grounded. The player is encouraged to listen, observe, and respond with care. The seat next to you becomes a stage for exploring how people connect in passing moments. The simplicity of the setting allows more attention to fall on the emotional weight of each exchange.
The game’s replay value comes not from collecting items or achieving goals, but from trying new dialogue paths and learning how differently each character can react depending on your approach. Some will share personal losses, others dreams or regrets, and a few may leave the seat without saying much at all. The silence can speak as loudly as the words. The more you replay, the more layers you uncover about the nature of human interaction and fleeting connections.