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Incredicer is an incremental dice-rolling simulator where progress is measured through numbers, automation, and constant upgrading. The player begins with one dice and a single button to roll it, earning small amounts of in-game currency. As progress continues, new systems unlock that allow the dice to roll automatically and generate resources over time. The interface functions as both the workspace and progress tracker, focusing on clarity and continuous motion. The goal is to build a self-sustaining cycle of upgrades that produces increasingly faster and more efficient results.
The gameplay in Incredicer is built on a loop of action and reward. The player rolls dice to generate money, then spends it on upgrades that improve the value of future rolls. Early progress depends on manual input, but automation soon replaces it, allowing rolls to continue even when the player is idle. The structure follows a consistent rhythm: collect resources, buy improvements, and unlock new mechanics. Each upgrade connects to another, forming a scalable system where even small changes affect overall performance. The player’s role shifts from clicking to managing growth as complexity increases.
Incredicer features several interconnected systems that support its growth model:
Progression in Incredicer depends on understanding timing and optimization. Players must decide when to spend money on short-term upgrades and when to save for long-term improvements. Automation simplifies tasks, but efficiency still requires planning—unlocking dark matter too early or investing too heavily in one upgrade path can slow progress. The game rewards consistency, encouraging players to maintain balance between manual play and automated systems. Each milestone increases productivity, but reaching new levels always demands strategic reinvestment of resources.