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Inazuma Eleven: Victory Road introduces a new chapter in the long-running football RPG universe by shifting the story twenty-five years beyond the original events. Football is no longer the center of school life, and many young players have grown distant from the sport. The protagonist, Destin Billows, enters South Cirrus Junior High while carrying a personal search for meaning in a world that seems to have stepped away from football. Meanwhile, Harper Evans emerges as a standout player at Raimon Junior High, a school known for its strong football legacy. Their stories converge, creating the starting point for a new generation of matches and rivalries.
In Inazuma Eleven: Victory Road players follow two parallel storylines that gradually merge into one. Destin’s path focuses on reconnecting with football and rebuilding his confidence, while Harper’s side reflects the pressure of living up to expectations. Missions include training sessions, exploratory segments and narrative scenes that expand the setting. Both characters face challenges that influence their development and the formation of their teams. As the narrative progresses, players unlock new routes and additional match scenarios that deepen the story.
Throughout gameplay, players engage with multiple core systems:
These systems shape the structure and progression of the experience.
Victory Road includes a Chronicle Mode designed to celebrate the series’ history. More than 5,400 characters from previous titles appear as recruitable players. Fans can assemble teams that cross generations, experiment with lineups and revisit major events from the past. A guide from the future presents commentary on classic matches and explains their impact on the current timeline. This mode functions as both a museum of Inazuma Eleven and a flexible training ground for building specialized teams.
Outside the main story, players can visit the Friendship Station, a separate hub where they place decorative items, customize their avatars and interact with other players. The station also enables friendly matches, allowing teams to be tested in a casual environment. Items collected throughout gameplay contribute to building a small town that represents the player’s personal connection to the series. Avatars created here can participate in matches, linking aesthetic choices with team identity.