Similiar games
Impostor Online is a multiplayer deduction game played in a browser environment where participants are divided into two hidden roles. Most players act as regular crew members who must complete tasks, while one or more players take the role of impostors whose goal is to disrupt progress without being identified. Matches rely on observation, communication, and timing rather than mechanical skill. Each round creates a self-contained scenario where trust is uncertain and information is incomplete.
At the start of a match, roles are assigned secretly. Crew members receive a list of simple tasks spread across the map, while impostors gain access to actions that allow sabotage and elimination. The map layout is compact, encouraging frequent encounters between players. Movement is shared, but objectives differ, creating constant tension. Meetings can be called when suspicious activity is noticed, shifting gameplay from movement to discussion and voting.
Crew members must balance task completion with staying alert to player behavior. Tasks are straightforward, but focusing on them too closely can create vulnerability. Impostors exploit this by creating distractions or isolating targets. In the middle of a typical round, players often concentrate on several recurring actions:
These actions form the core loop that drives each match forward.
Meetings are a central mechanic in Impostor Online. During these phases, players discuss recent events, locations, and behaviors. There is no definitive proof system, so decisions rely on memory and interpretation. Players must decide what information to share and what to keep private. Impostors attempt to redirect suspicion, while crew members try to identify inconsistencies. Voting outcomes directly affect the balance of the game.
Crew members win by completing all tasks or removing all impostors through voting. Impostors win by eliminating enough crew members or preventing task completion through sabotage. Strategy varies depending on role. Crew members benefit from moving in groups and tracking patterns, while impostors rely on timing and misdirection. Because roles change every round, players must constantly adapt their approach.