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Imposter WHO? is a social deduction game centered on language, inference, and group discussion. Players join a round where everyone receives a role tied to a hidden word, except for one participant who lacks this information. The main objective for most players is to identify the person without the word, while the imposter’s goal is to remain undetected. The game progresses through conversation rather than movement or mechanical input.
At the start of each round, the game assigns roles privately. Most players see the same secret word and understand the shared context, while one player must operate without it. This asymmetry defines the entire session. No one is eliminated immediately, and the early phase focuses on establishing trust through careful communication. Because all players speak in turn, the imposter must participate from the beginning.
Gameplay unfolds through short verbal clues given by each participant. These clues must relate to the secret word but remain vague enough to avoid making the word obvious. Players listen closely to how others describe the concept, comparing tone and relevance. The imposter must construct responses based on previous clues, relying on pattern recognition rather than direct knowledge.
The core actions during this phase usually involve:
After several rounds of clues, the game enters a discussion phase. Players question each other’s choices and explain their reasoning. The focus shifts from individual clues to overall consistency. Voting follows the discussion, and the group selects one player as the suspected imposter. This decision directly affects the outcome of the round.
Success in Imposter WHO? depends on understanding group behavior. Players with the word benefit from staying aligned without repeating identical ideas. The imposter must balance participation and restraint, contributing enough to seem informed while avoiding contradictions. Group size influences strategy, as larger groups produce more information but also more noise.