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Huntsman is a compact horror experience set inside a confined office building, where a single threat dominates the environment. Players must explore tight rooms, search drawers and cabinets, and collect specific items that allow for progress through locked areas. The central task revolves around locating the tools needed to deal with an aggressive spider that hunts the player throughout the space. There is no open world, no safe zone — only close-quarters movement and timed decisions as the spider adapts and moves.
Gameplay focuses on interaction with a limited set of mechanics: flashlight use, object collection, door unlocking, and stealth-based movement. The spider uses pathfinding AI that tracks the player and reacts differently depending on position and proximity. Environmental hazards, such as webs, slow the player down and act as triggers for the creature’s aggression. Each item found serves a single purpose, encouraging methodical exploration without redundancy.
Development has centered on improving function over expansion. Patches have addressed collision bugs, AI behavior inconsistencies, and environmental lighting for better clarity during movement. The spider model and its animations have been custom-built to emphasize predictability and timing. As of the most recent updates, the player now begins with a flashlight and can expect more responsive enemy behavior. Huntsman remains a focused, short-form horror game built on the Horror Engine, prioritizing efficiency and minimalism over complexity.