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Hollowbrook – Apartments centers on a contained story that takes place entirely within one residential building during a single night. The player controls Jenny, a new tenant who encounters strange events while trapped indoors by a heavy storm. The structure of the apartment complex defines the limits of the experience—every floor, corridor, and object plays a role in how the story unfolds. The player’s task is to observe, react, and uncover what connects the different rooms and their hidden occupants.
The game relies on exploration, observation, and short decision sequences. There are no combat elements or inventory management; progression is based on interaction with the surrounding environment. Every detail, from sound to light placement, contributes to the sense of progression. Checkpoints appear after key events, allowing the player to retry when Jenny fails or encounters a dead end. The focus remains on deliberate movement and interpretation, not on speed or reflex.
The sequence of Hollowbrook – Apartments follows a structured cycle:
This loop repeats across multiple runs, giving players opportunities to discover alternate sequences and outcomes through consistent interaction.
The story emerges through the building itself rather than through explicit dialogue. Each space holds evidence of previous residents and incomplete repairs that suggest a larger context. The player pieces together the meaning of these clues through exploration and decision-making. Depending on the chosen actions, Jenny’s perception of the apartment changes, shaping both the order and the tone of events. The building thus functions as a character, reacting to observation and behavior.
Developed by Yetiface Games and released in 2025, Hollowbrook – Apartments extends the framework of the Hollowbrook series as a compact standalone title. It focuses on spatial storytelling within a restricted environment, using repetition and limited choice to explore cause and consequence. The design demonstrates how environmental consistency can replace linear progression, turning a single location into the full scope of play and narrative.