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GET YOKED

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GET YOKED blends roguelike mechanics with a card-based system built around training, rest, and body sculpting. Players control a walking embodiment of muscle, tasked with building specific areas of the body through carefully selected workout cards. Each card adds Gains but also increases Fatigue, which must be managed turn by turn. Going too far without recovery leads to Injury, locking key actions and forcing a reset in strategy. The goal of every run is to reach a minimum Gains threshold while maintaining balance between exertion and recovery.

Progress Built on Customization

Each character in GET YOKED offers a unique playstyle through their starting deck and stat focus. Whether it’s upper body, lower body, or full symmetry, players must draft and refine their approach as they progress through randomized challenges. Supplement and Rest cards serve as tools to optimize efficiency, while competition events test how well the current build can hold up. Decks evolve with each win or failure, and unlocking new cards adds long-term variety to how each run plays out.

Structure That Rewards Consistency

GET YOKED includes multiple modes—campaign progression, high-difficulty runs, seeded challenges, and daily objectives. With over 200 cards available, each session presents new options for synergy and experimentation. Smart resource use and adaptive planning are critical, as every card drawn carries both risk and opportunity. Gains-Town is the final benchmark, but each decision along the way determines if the build can reach it. There are no shortcuts—only combinations that push stats higher without tipping into exhaustion.

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