Similiar games
Doors The Foundation places players inside a restricted underground complex, far removed from the creaking hotel halls of the original game. Here, metal corridors stretch in every direction, lit by dim emergency lights and monitored by unseen systems. Each door leads further into a maze of cold concrete and steel, where every step forward feels controlled by something watching from beyond. The environment is clinical, but never safe—small sounds echo for too long, and the silence between them becomes part of the threat. Players must keep moving, solving puzzles and surviving encounters that grow stranger with every level.
Unlike its predecessor, this version introduces entities that feel like part of the facility itself. Some appear mechanical, others mutated, but all follow rules that aren’t obvious. Trial and error is part of survival—one entity may react to light, while another only moves when you’re not looking. The randomness of when and how they appear creates a tension that doesn’t rely on jumpscares alone. You’re escaping monsters—you’re navigating a controlled space built to test you, and those tests change constantly. Adapting to each threat requires observation, patience, and precision.
As players continue through the facility, they’ll begin to see patterns: recurring symbols, broken screens, locked doors that weren’t locked before. There’s no direct narrative, but everything hints at a larger system operating beneath the surface. Notes, audio fragments, and corrupted data offer small pieces of context, suggesting a purpose to the maze beyond survival. The more you see, the more it feels like you’re not the first to be here—and maybe not the last. Doors The Foundation is about descent, through levels, and into a space that seems to be responding to you. Whether it wants you to escape or fail is never entirely clear.