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DON’T SCREAM

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DON’T SCREAM is a succinct horror simulation that has one clear objective for the player: do not scream. This objective drives the entirety of the gameplay experience in what is designed to be a straightforward, yet intensely psychological challenge. Utilizing Unreal Engine 5, the game taps into the nostalgic aesthetic of 90s “found footage” horror to deliver a visually immersive and unsettling environment. Developed by two independent creators, the game places you alone in the eerie Pineview Forest. You have 18 minutes to explore, during which any scream will reset the game.

VOICE CONTROL MECHANICS

In DON’T SCREAM, the challenge is magnified by a unique gameplay mechanic involving voice control. Players must calibrate their microphones to ensure that any slight noise—be it a gasp, a whimper, or even a sigh—is detected and deemed a scream, prompting a restart of the game. This feature heightens the game’s difficulty and enriches the engagement by making each player’s vocal reactions part of the gameplay. The unpredictability of the scares, coupled with the voice sensitivity, ensures no two playthroughs are alike.

This game stands out by challenging the player’s courage and their ability to maintain composure under stress. The reliance on microphone sensitivity introduces a dynamic layer of interactivity that tests players’ vocal discipline in real-time. Each session promises a unique sequence of frights, with numerous dynamic horror events tailored to ramp up tension and provoke reactions.

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