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Dispatch is a story-driven management game where the player controls a retired superhero who now works behind the scenes as an operations coordinator. Instead of fighting crime directly, the player must organize missions, manage resources, and guide a team of heroes. The narrative focuses on leadership, structure, and responsibility as the player learns to balance logistics with human relationships. Each mission decision influences both immediate outcomes and long-term consequences.
The gameplay revolves around organizing a series of missions and assigning appropriate heroes to them. Every hero has unique abilities, cooldowns, and personal traits that determine how well they perform under different conditions. The player’s challenge is to read each situation carefully, match the right heroes to the right problems, and maintain communication across ongoing operations. Performance in missions shapes later events, altering available resources and relationships within the team.
Key gameplay features include:
Dispatch unfolds across several episodes, each with its own contained missions and narrative focus. The player’s role evolves from simply sending heroes into action to handling complex team management and interpersonal issues. Through dialogue and mission outcomes, the story explores the differences between being a frontline hero and being a leader responsible for others. The episodic design provides a gradual understanding of both the player’s past and the organization’s inner workings.
Every decision in Dispatch carries weight. Choosing the wrong hero can result in mission failure, while ignoring character conflicts can lead to long-term inefficiency. The player must balance rational planning with emotional awareness, taking into account fatigue, morale, and compatibility. Because each mission offers limited time and options, successful management requires evaluating priorities and adapting quickly when new challenges arise.