Similiar games
Deadcam puts the player in the role of the last remaining crew member trapped in a rural, abandoned house during the filming of a low‑rated paranormal TV show. The crew’s original plan was to lock themselves inside and capture footage to boost their ratings. But before the first night ended, everything changed. Margo, one of the hosts, began behaving in a way that was unnatural and dangerous. Dom, the producer, fled in panic and sealed the exits, leaving you trapped with her. Your only option is to survive long enough to find a way out — but every second inside the house increases the risk of being discovered.
The house is filled with narrow hallways, uneven floors, and dark rooms that echo with the smallest noise. Your main advantage is Margo’s live headcam feed, showing her face and reactions as she moves through the building. This gives you a sense of her mood and location, but it also serves as a reminder that she is always active, always searching. The layout of the house works against you — loose floorboards creak under your weight, locked doors block shortcuts, and hiding spots are few and far between. Every movement must be planned carefully to avoid drawing her attention.
To increase your chances of escape, you must rely on several key strategies:
Each of these actions is essential to survival, and failing in even one can lead to a quick end. The raccoon’s role is subtle but important, offering brief moments of guidance that can point you toward safer paths or warn of Margo’s approach.
Margo’s behavior changes constantly, making her unpredictable and difficult to avoid. She may suddenly double back on her route, stop outside a hiding spot, or appear in a location you thought was safe. Her reactions depend on what you do, forcing you to adapt on the fly. Even familiar areas can become dangerous if she lingers too long, and safe routes can vanish in seconds. This unpredictability keeps the tension high, making every decision feel critical.
Deadcam is a test of patience, observation, and adaptability. It challenges you to balance caution with progress, always weighing the risk of moving forward against the danger of staying still. The house is a trap, Margo is relentless, and only careful, deliberate play will give you a chance to survive. Whether you escape or become another lost story depends entirely on how well you can read your surroundings and act without hesitation.