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Dead Plate

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Dead Plate is a story-driven indie game that combines restaurant management, mystery, and psychological horror. Set in a small French bistro during the 1960s, the player controls a quiet waiter named Rody. What starts as a week of regular work gradually spirals into something much darker. Each day feels normal on the surface—preparing tables, serving food, earning tips—but strange details begin to appear, hinting that not everything in the kitchen is as it seems. The game steadily transforms a peaceful setting into one filled with discomfort and suspicion.

Serving With A Hidden Cost

Gameplay begins simply, focusing on daily tasks inside the restaurant. You’ll be cleaning, restocking, and moving quickly to please guests. The better you serve, the more money you earn. But by the second or third day, routines become distorted. Background noises shift, customer behavior changes, and the tone of dialogue becomes increasingly tense. The stress doesn’t only come from the rush of the shift—it builds from the unsettling feeling that something is watching, and something is wrong.

Elements You’ll Encounter While Playing

  •         Time-limited food service challenges with increasing pressure
  •         Exploration scenes set in the restaurant, apartment, and hidden areas
  •         Character dialogue that changes based on your decisions
  •         Unlockable endings based on what you choose to investigate
  •         Visual glitches and sound effects that create psychological tension
  •         A growing story with hidden layers behind simple daily events

Choices That Shape The Ending

As the story develops, players can make subtle decisions that lead toward one of several endings. Whether you follow your manager’s orders or explore forbidden parts of the restaurant, each choice unlocks a different path. Strange events, such as missing guests, locked doors, and cryptic notes, begin to appear. Some objects, like a candle or a bottle, seem ordinary—until they play a role in uncovering the truth. This gives players reason to return and try new actions in later playthroughs.

Despite its short length, Dead Plate uses atmosphere and pacing to leave a strong impression. The mixture of point-and-click elements with real-time service tasks creates a sense of rising tension without needing combat or jump scares. The game focuses on what is felt rather than shown, building unease through tone, rhythm, and silence. By the time the truth starts to surface, you’ll realize the horror was always there—just beneath the surface of the dinner rush. Dead Plate is a subtle experience where repetition reveals truth. Every meal, every shift, and every conversation adds a layer to the story.

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