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Crime Simulator

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Crime Simulator is an open-world action game that places the player in the role of a character involved in criminal activity. The player navigates a city environment, completing various tasks that include stealing vehicles, confronting enemies, and avoiding law enforcement. There is no structured storyline, and the game allows the player to move freely through missions or simply explore. Actions taken by the player can trigger police response, which leads to chases and conflict. The objective is to gain resources, unlock new areas, and survive encounters with authorities or rival characters.

Movement, Combat, and Interactions

The player can walk, run, drive cars, and use weapons to interact with the environment. Most tasks involve collecting items, attacking targets, or escaping pursuit. Vehicles are available across the map and can be taken at any time. Combat consists of melee and ranged options, with basic aiming and damage systems. The police will respond to specific actions, and their behavior escalates depending on how aggressive the player becomes. The character can also use buildings or alleys to hide or avoid detection. There is no complex control system; the focus is on immediate actions and visible results.

Gameplay Structure and Objectives

Crime Simulator offers a loose structure, where progression depends on how much the player engages with activities across the city. The game includes:

  •         Car theft and driving under pursuit
  •         Basic melee and shooting combat
  •         Resource collection through missions
  •         Police response mechanics and wanted levels
  •         Open-world exploration without mission order

There are no levels or progression trees. All tools and actions are available from the beginning, and the player decides how to use them. Tasks are short and repeatable, often involving similar patterns with new locations or opponents. The experience is driven by repetition and gradual expansion through movement and access rather than narrative development.

World Design and Session Flow

The map is divided into city blocks with streets, buildings, and open zones. Vehicles appear randomly, and enemy placement changes with each session. Police presence is dynamic, depending on what the player does during a given moment. There are no missions that must be completed in a certain order. Some areas may be harder to survive in due to police density or lack of hiding spots. Players can focus on specific tasks like car collection or create chaos across the map. There are no checkpoints or save systems during active sessions—each run is standalone.

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