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Crime Detective: Red Flags takes place in a small suburban block where the player, a young man restricted to his home for legal reasons, begins observing unusual patterns among his neighbours. His days are quiet, but the evenings bring movement outside that gradually raises concern. Small sounds, passing vehicles and brief sightings form the starting point of an informal investigation. With limited freedom to leave the house, the player must rely on observation and selective interaction to track unfolding events.
In Crime Detective: Red Flags the gameplay revolves around noticing minor inconsistencies in behaviour. Conversations may contain hints, household objects may reveal indirect information, and neighbourhood routines shift without warning. The protagonist documents discoveries and connects them with previous clues. Because movement is restricted to a few safe locations, the challenge lies not in exploring wide areas but in interpreting what happens within a narrow field of view.
The player frequently performs tasks such as:
Crime Detective: Red Flags advances through a timeline that introduces subtle changes each day. Some characters begin acting more secretively, while others appear unexpectedly at odd moments. New details emerge in household chatter, radio broadcasts or items placed around the neighbourhood. The player must decide which leads matter and which are distractions. Over time the investigation grows more serious, revealing that the strange occurrences may be connected to larger events beyond the protagonist’s home.
The interface presents only essential tools: a notebook for storing observations, simple environmental interactions and prompts for dialogue. Sound plays a major role, as footsteps, doors and distant conversations often signal when something important is happening outside. Visual indicators identify objects that can be inspected, while changes in lighting or activity show when time passes. These systems allow the player to build a timeline of events without excessive guidance.