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Completing The Mission is a narrative-driven game that continues the story established in the Henry Stickmin collection. It places players in scenarios where multiple choices determine the outcome of the mission. Each decision branches into different paths, allowing for a wide variety of possible conclusions. The focus of the game lies in completing objectives and in experimenting with different outcomes, which creates replay value and curiosity to see every scenario play out. The foundation of the experience is the player’s freedom to guide the character through critical decisions that shape the direction of the story.
The main appeal of Completing The Mission comes from its branching storylines. Every mission begins with a set of circumstances where the player must decide how Henry proceeds. Options may involve stealth, direct confrontation, or the use of unconventional tools. Each choice produces consequences that may either progress the mission, create humorous failure, or lead to unexpected success. Because of this system, players are encouraged to experiment and discover how the same mission can end in dramatically different ways depending on the approach taken.
The game expands on the formula by offering a collection of missions that link back to earlier entries in the series. Players may find themselves revisiting organizations, allies, or rivals introduced before, and these references make decisions feel more connected across the series. Alongside this, Completing The Mission provides many hidden references and callbacks that reward careful attention.
Players can expect to find:
Replay value is at the core of Completing The Mission. Since no single playthrough reveals all possibilities, players often revisit missions multiple times to unlock alternative endings. This encourages exploration of every option, from serious strategies to unconventional attempts. Each mission has layers of outcomes, and the satisfaction comes from successfully finishing and from uncovering the full set of possibilities. The design ensures that replaying feels rewarding, as each run reveals something new about the world or the characters.