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Button Prison places the player in a confined space filled with mysterious buttons, minimal furniture, and eerie mannequins. The objective is to escape, but there are no traditional tools or puzzles—just an overwhelming number of buttons. Each button triggers an effect, ranging from dropping an item to activating a disturbing event. Memory becomes the core mechanic, as the player must remember the outcomes of previously pressed buttons while avoiding those that reduce mental stability. The wrong choice can trigger hallucinations or distort the environment, increasing the difficulty of navigating the room.
Advancement in Button Prison requires careful observation and decision-making. Players are prompted to press specific buttons tied to a sequence or an object, and success depends on recalling their locations. Some buttons are tied to required items needed for escape, while others serve as traps that affect the sanity meter. Repeated mistakes increase instability, making sound cues distort, visuals flicker, and events more unpredictable. The game intentionally limits guidance, forcing players to rely on trial, error, and memory retention under pressure.
Designed as a short-format horror experience, Button Prison typically lasts between 40 to 90 minutes. The tension builds gradually, with unexpected outcomes reinforcing caution in every interaction. The interface is minimal, keeping attention on environmental cues and the impact of each button press. The game is streamable without restriction, and its replay value lies in how it challenges memory and response to stress. Settings for mouse sensitivity and graphics allow minor adjustments, but the core experience remains tightly focused on psychological discomfort and repetition within a limited, reactive space.