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Burglin’ Gnomes

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Burglin’ Gnomes is a cooperative stealth game where players control small gnome characters that sneak into human houses to steal useful objects. Each session revolves around entering a location, navigating interior spaces, and escaping without being caught. The scale of the environment is designed to emphasize the size difference between gnomes and household objects, turning ordinary furniture into obstacles. Gameplay focuses on planning routes, coordinating actions, and reacting to unexpected situations inside each house.

Mission Flow And Objectives

Every mission in Burglin’ Gnomes begins with selecting a target location and preparing the gnome team. Once inside, players must search rooms for specific items while avoiding detection. Objectives vary depending on the mission, but they usually involve collecting enough loot to justify a successful escape. Human characters and environmental hazards create pressure, forcing players to move carefully. Missions end once the team exits the house, whether fully prepared or forced to retreat early.

Stealth And Cooperative Play

Stealth mechanics play a central role throughout the game. Noise, movement, and interaction with objects can alert enemies, so coordination between players is important. In cooperative mode, players can split tasks, distract threats, or carry larger items together. Solo play emphasizes patience and route memorization, while multiplayer sessions reward communication and timing. Mistakes do not always end a mission immediately, but they increase difficulty and risk.

Core Gameplay Systems

Burglin’ Gnomes is built around several interconnected systems:

  • Stealth-based movement inside enclosed spaces
  • Item collection with size and weight considerations
  • Enemy reactions triggered by sound and visibility
  • Cooperative actions for carrying and problem solving
  • Mission-based structure with clear entry and exit

These systems repeat across missions, creating a consistent loop. Progress is not tied to character levels but to how effectively players use available mechanics and resources.

Base Progression And Resource Use

Items stolen during missions are not just score markers. They can be used to improve the gnomes’ base, unlock tools, or prepare for more complex jobs. This adds a layer of long-term planning, as players must decide which missions to prioritize. Better preparation can make future break-ins smoother, but careless play can waste time and resources.

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